请选择 进入手机版 | 继续访问电脑版
设为首页收藏本站

ESFKAMI

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz

ESFX

ESF: Xenoverse

ESF123

ESF1.2.3

EVM2.1

EVM2.1

ECXSSJ

ECX: TeamSSJ

ECX2.2

ECX RC2

ECX2.3

ECX RC3

查看: 453|回复: 10

Calling the allmighty Jerry

[复制链接]

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
发表于 2017-9-12 13:38:20 | 显示全部楼层 |阅读模式
本帖最后由 BANDIT 于 2017-9-12 13:57 编辑

Hey Jerry!

i am asking you because i have no one else to ask......i know you dont really wanted to make huge addons anymore....but the game aint dead! a lot are still playing this game...because of dragonball super a lot discovered this game completly new and this site here is the only site where you really can have code examples to have a look. unfortunatly all coders are gone......the few which are left are not in your league....

and i am asking you know as a friend if you can do me one last big favor here.....
i tried modifying your mafuba into a real mafuba but i failed.....

can you pls create one last insane cool plugin like only you can do that?

my concept so far:
you right click and some meter in front of you you create the jar(this position gets safed)
we could add here for sure your animation of the piccolo and delete all bug the piccolo. so only the thrown capsules is left. this way all chars could throw a capsule and spawn the jar.
now you can move around and fire with left click the mafuba. every second of it will hurt your a little. when you hit the enemy with the beam he will be trapped inside of the beamhead.
now you can steer the beam around and aim for the jar. if you hit, he will be trapped for 60 seconds or untill someone destroys the jar.
you just would need to detect when that trapped guy gets near the jar(radius 5meter or something)
if you fail to hit or you fail because someone destroys the jar then the enemy will be set free again. the end of the mafuba will cause the mafuba guy a damage of 30 hp.

restrictions:
you have to be stage 0 (ecx) to do it
you only have one jar

this should be coded like a special attack so all chars can get it.
to have compatibility we should use the genbeam animation here or make it setable for each class within the addon. so goku could use kamehameha animation for it and vegta finalflash.

what you say? can you help a buddy and the esf community out one last time? mafuba got famous again because of dragonball super. and all the current and the new player sure gonna enjoy your plugin.

i beg you pls

waiting for response
make this game even greater again!

regards BANDIT






回复

使用道具 举报

206

主题

211

帖子

889

积分

ESFKAMI

Rank: 8Rank: 8

积分
889
发表于 2017-9-17 09:21:16 | 显示全部楼层
yiiiiiiiiiiiia da......
回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-17 18:31:15 | 显示全部楼层
o:O say whooot?

that a yes? a no? a wtf?
回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-17 19:02:30 | 显示全部楼层
本帖最后由 BANDIT 于 2017-9-17 19:04 编辑

Cmon pls buddy.......mafuba is now that styling attack and with all these overpowered chars which come up we need something to do something against that!
pls consider doing it!
--------------------------------i am currently working on real nice muten roshi for esf;) dragonball super style. he would be perfect for that mafuba plugin!^^https://imgur.com/3pdJ0CH

also:
https://pastebin.com/V9D7276q
here i got a nice beamdetacher i managed to have it running........it detaches the beam and let it fly away like if u are being hit. i wanted that if you press left click you power up the beam with a huge usage of ki. ki usage shall raise per second and the beam should double its size and power. can you help me out there?

pls help a old buddy and a fan of your work out here;)



回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-17 19:36:21 | 显示全部楼层
but if it takes that to summon the allmighty jerry then:

yiiiiiiiiiiiia da!!!!!!

回复 支持 反对

使用道具 举报

206

主题

211

帖子

889

积分

ESFKAMI

Rank: 8Rank: 8

积分
889
发表于 2017-9-18 11:02:25 | 显示全部楼层

  1. #include< amxx/amxmodx >
  2. #include< amxx/engine >
  3. #include< amxx/fakemeta >
  4. #include< ipci/Core >

  5. new BeamHead[ 33 ][ 3 ];//[ Client ][ valid/index/scale ]

  6. public plugin_init()
  7. {
  8.         register_message( get_user_msgid( "EETrail" ), "@WeaponBeam" );
  9.         register_message( get_user_msgid( "KillTrail" ), "@KillTrail" );

  10.         
  11. }

  12. public @WeaponBeam( MsgID, dest ) set_task( 0.5, "@BeamDetach", get_msg_arg_int( 2 ) );// 设置气功波分离时间[] Set detachment time

  13. public @BeamDetach( Weapon )
  14. {
  15.         set_pdata_int( pev( Weapon, pev_owner ), 202, false );// bool: AttackShooting

  16.         /* 分离气功波[] Detach the Beam */
  17.         message_begin( MSG_ALL, get_user_msgid( "DetachTrail" ) );
  18.         write_long( Weapon );
  19.         message_end( );

  20.         //setWeaponHOMING( Weapon, 550.0, 1, 1 | 2);// 设置气功波速度并给它跟踪功能[] Set weapon speed and trackable

  21.         BeamHead[ pev( Weapon, pev_owner ) ][ 0 ] = 1;
  22.         BeamHead[ pev( Weapon, pev_owner ) ][ 1 ] = Weapon;
  23.         BeamHead[ pev( Weapon, pev_owner ) ][ 2 ] = 1;
  24. }

  25. public @KillTrail( MsgID, dest )
  26. {
  27.         new Weapon = get_msg_arg_int( 1 );

  28.         BeamHead[ pev( Weapon, pev_owner ) ][ 0 ] = 0;

  29.         remove_task( Weapon );
  30. }

  31. public client_PreThink( Client )
  32. {
  33.         if( BeamHead[ Client ][ 0 ] )
  34.         {
  35.                 static Control; Control = get_user_button( Client );

  36.                 if( Control == IN_ATTACK && getClientKI( Client ) > 20.0 )
  37.                 {
  38.                         BeamHead[ Client ][ 2 ] ++;

  39.                         setClientKI( Client, getClientKI( Client ) - 20.0 );
  40.                         set_pev( BeamHead[ Client ][ 1 ] + 1, pev_scale, float( BeamHead[ Client ][ 2 ] ) );
  41.                 }
  42.         }
  43. }
复制代码
回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-18 12:32:21 | 显示全部楼层
本帖最后由 BANDIT 于 2017-9-18 12:47 编辑

yiiiiiiiiiiiia da!!!!!! again.....

Jerry that is a normal beamdetacher, aint it?
the beamdetacher i already got.......

if possible i would like to have a addition here. a option that if you press leftclick (rightclick atm detaches the beam on my posted plugin) then the beam doubles its size and power. in order to win struggles with a heavy attack. but that powerup will cost a lot of ki(ki usage should increase per second,so it even drains overpowered ecx-chars)
would be cool if it would be possible in a beamstruggle and even without a beamstruggle

can you do something here? (need beambooster)
i swear i get you some cheese;)


https://youtu.be/1YktKHvaw_0
watch from 1:00


such a beambooster has to be ingame^^
can the allmighty jerry help a old buddy out here?

and maybe even consider making the mafuba?
Muten Roshi is getting ready:

回复 支持 反对

使用道具 举报

206

主题

211

帖子

889

积分

ESFKAMI

Rank: 8Rank: 8

积分
889
发表于 2017-9-18 14:04:17 | 显示全部楼层
you didnt try pressing LMB
回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-18 14:13:31 | 显示全部楼层
ok i gonna try it out later o.O looks for me like a normal detacher but i will try
回复 支持 反对

使用道具 举报

2

主题

10

帖子

38

积分

ESF Newbie

Rank: 1

积分
38
 楼主| 发表于 2017-9-18 21:18:34 | 显示全部楼层
本帖最后由 BANDIT 于 2017-9-18 21:20 编辑

thanks for another beamdetacher............

can you provide something to boost the beam?

and what are your thoughts on the mafuba?
i wanted that when you press left click again after fireing a beam that you have the ability to boost its size....damage and ki usage.... like a full power mode.
watch the video @ 1:00
https://www.youtube.com/watch?v=1YktKHvaw_0&feature=youtu.be
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|ESFKAMI    

GMT+8, 2017-10-19 03:59 , Processed in 0.345052 second(s), 21 queries .

Powered by Discuz! X3

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表