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Since no one is left for help.....cmon dude...this shouldnt be much for u

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ESF Newbie

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发表于 2017-10-5 15:35:25 | 显示全部楼层 |阅读模式
本帖最后由 BANDIT 于 2017-10-5 16:03 编辑

ok i get that the beambooster would be too much for you........

may i ask you for two little things?
i would love to have a plugin where i can call up effects when something special happens.

1.i would like that when someone throws you that when the throw is fully loaded the tornado.mdl will be played in the middle of the attacker(the one who throws)
2.when a headon happens it would be cool to have a screenshake at the beginning and then the hiddenpowerup will be called, so the whole time the headon is on there would be wind flying away and over water the water would be splashing.
and maybe some sparks/lighnting during the headon.
3.some bboom effect...some splash...some energy waves which go boom when you punsh someone.
---------------------------------------
#include <amxmodx>
#include <engine>
#include <fakemeta>

public client_PostThink(int_Index)
{   
     if(is_user_alive(
int_Index) && is_user_connected(int_Index))   
   {        
client_print(
int_Index, print_chat, "[ ESF ] >> %d <<", get_pdata_int(__int_Index, 0x1D0));     
   }
}
--------------------------------------

this calls up id´s whenever i do something....what would i need to do when i got the id of headon to call up effects during that?


since there is no one else left to ask for esf coding.....i really count here on your help.....
pls dont be a dick and help a buddy out here.....
you sure have something like that in your backhand


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